Now pitlords will not be able to raise demons in this case. Fixed a bug in the original game: a crash when trying to raise demons with pitlords when the maximum number of elemental stacks was summoned. Added a to the tweaks that takes values of 0, 1 and 2 (0 - disable scrolling by dragging, 1 - enable, 2 - enable scrolling by dragging and disable the original scrolling by the edges of the adventure window). Scrolling by dragging is available on the adventure map: by middle mouse button, right mouse button, right mouse button + CTRL. Fixed a bug of the original game: an attempt by the AI to cast a clone spell when there are no free stacks (for example, all available stacks occupied by summoned elementals) would lead to a crash. SoD: Fixed a bug with the completion of Simultaneous Turns. ![]() Fixed a critical bug in the battle drawing code. If it is impossible to allocate these 64 MB, the game does not crash on startup, but works with an undemanding filter, regardless of the settings. In the 32-bit GDI graphics mode, an additional 64 MB of RAM is now required only for those filters that really need it. The "System cursors" option no longer requires an additional 64 MB of RAM. Fixed a critical bug related to the hero's backpack. Fixed a critical bug of HotA: a hero in a boat with angel wings could swim across the land, which led to a crash. Fixed (by Sav) a bug of the original game, which became critical in HotA: crashes in a quick battle involving unicorns and fangarms. Fixed a bug with whirlpool and magical terrain on the edges of the map. Fixed a bug: crash when ending a turn in a multiplayer game on maps larger than XL. Some changes of the lobby server and the online lobby. Some changes and fixes of the online lobby and lobby server. Changes for compatibility with the future version of HotA. (HotA) Fixed a bug: AI hero did not cast hypnosis. (HotA) Fixed a bug with the disappearance of an artifact when trying to put it in a full backpack. The localization file #ua.ini for the Ukrainian language has been updated. Fixed lobby server: frequent lags of several seconds or more are excluded. Optimized rendering of all graphics (regardless of the selected graphics mode). Rendering of the adventure map is optimized and is now multi-threaded (The feature is controlled by the tweak) ![]() Updated patcher_x86.dll to version 4.15.1 (SoD) The game does not support AIManaSaving and ArtGuard plugins, because these plugins are buggy. (SoD) The game does not support the SoD_SP plugin version 1.9.3.11 and earlier due to incompatibility (please contact the creator of the SoD_SP plugin for a fix). (HotA) Fixed some very slow game operation through CrossOver and Wineskin with Apple M1 CPU (the game was very slow during map generation, on the adventure map, in combat. Updated patcher_x86.dll to version 4.15.2
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